How to play Growth Mindset Challenge
- Read the challenge moment.
- Choose a thought or action that keeps learning moving.
- Say the phrase together and name the next step.
Learning goal
Use flexible self-talk, feedback, and small goals to respond constructively to challenge and mistakes.
Classroom setup
Plan about 5–12 min for this activity. It works best with whole class or small groups, with the game displayed where every learner can see the prompts. Before the first turn, review the controls and tell students how they should respond while another player is at the board. Listen for evidence of growth mindset and perseverance and self-talk as students explain their choices.
Teacher tips
- Use “not yet” as an invitation to practise, not a promise that every outcome is easy.
- Celebrate strategies and effort, not only finished work.
- Avoid comparing students with one another.
Bring Growth Mindset Challenge into your lesson
Connect helpful self-talk to a concrete next action. Each fictional stuck moment invites students to choose a strategy, ask for support, or break a challenge into a smaller step.
Examples from the game
A preview of the ready-made content. Choose a level or customize the setup above before you start.
Level 1: Foundation
Turn stuck moments into helpful self-talk and next steps.
- You cannot solve a problem yet.
Which thought could help?
- “I cannot do it yet.”
- “What part can I try first?”
- “Can someone show me a strategy?”
Discuss: How does this thought change the next action?
- Your drawing does not look the way you imagined.
What is a growth-minded response?
- Notice one part you like.
- Try a new technique.
- Ask for feedback about one detail.
Discuss: How can feedback help without deciding your worth?
A short classroom plan
- Read a challenge and ask what makes it feel difficult for the character.
- Compare the suggested thoughts or actions, then choose one to say together.
- Name the small action that follows the words: trying one part, checking an example, or asking for a strategy.
Keep participation comfortable. “Not yet” is an invitation to try a strategy, not a promise that effort makes every task easy. Avoid comparing learners or requiring cheerful responses to frustration.
Frequently asked questions
How is this different from repeating positive phrases?
After choosing a phrase, learners name a practical next step. The discussion links self-talk to a strategy or a request for support rather than praise alone.
Can students answer without speaking to the class?
Yes. Let students point, think quietly, or talk with a partner before inviting volunteers to explain a choice.
Is this classroom game free?
Yes. The complete game is free to play without creating a teacher or student account.
Does it work on a smartboard?
Yes. The game uses large controls designed for projectors, interactive whiteboards, tablets, and laptops.
Who is this game designed for?
This version is designed primarily for grades 1–6. Teachers can adjust turn-taking and verbal support for their group.