How to play Feelings Match
- Turn over a face or feeling word.
- Find the card that communicates the same emotion.
- Describe one situation that might cause that feeling.
Learning goal
Identify common emotions from facial cues and connect them with feeling vocabulary.
Classroom setup
Plan about 8–12 min for this activity. It works best with pairs or whole class, with the game displayed where every learner can see the prompts. Before the first turn, review the controls and tell students how they should respond while another player is at the board. Listen for evidence of feelings and social awareness as students explain their choices.
Teacher tips
- Accept that facial expressions can have more than one interpretation.
- Model “I might feel…” language rather than labeling classmates.
- Discuss a helpful response after each match.
Frequently asked questions
Is this classroom game free?
Yes. The complete game is free to play without creating a teacher or student account.
Does it work on a smartboard?
Yes. The game uses large controls designed for projectors, interactive whiteboards, tablets, and laptops.
Who is this game designed for?
This version is designed primarily for grades K–3. Teachers can adjust turn-taking and verbal support for their group.